CF - Podcast

Creator Forge Podcast

"What forges great professional artists?"

That's the simple question we try to answer as we interview professional creators with careers in the Entertainment Industries. We post one interview per month. Extra materials, like Geek Talk about movies, comics, and games may be released any time of the month.

Episode 11 - Brad Merritt: Director of Game Design at Cartoon Network Games

--- As Director of Game Design for Cartoon Network, Brad Merritt has designed and directed dozens of games for CartoonNetwork.com and AdultSwim.com. While working in the web design industry, Brad started creating Flash games in 1999. He lives in Atlanta, where he is the organizer of the Atlanta Game Developer Meetup and has served as a guest instructor at the Art Institute of Atlanta. Brad also develops games independently. * **[Brad's Blog](bit.ly/2qR6TW5)** * **[Cartoon Network](bit.ly/2qHj1ge)** * **[Atlanta Game Dev Meetup](bit.ly/2qHb76x)** * **[GGDA Presentation](bit.ly/2pUWlbB)** **Mentioned TV Shows:** * [The Amazing World of Gumball](http://amzn.to/2tGSkpl) * [Adventure Time](http://amzn.to/2uDdOYa) * [Batman Animated Series](http://amzn.to/2uD2xXW) * [The Powerpuff Girls](http://amzn.to/2uJsyWz) * [Steven Universe](http://amzn.to/2vjLNmu) * [Teen Titans Go](http://amzn.to/2tfLKGW) **Mentioned Games:** * [Snipper Clips](http://amzn.to/2tg7sKK) * [Banjo-Kazooie](bit.ly/2p92NMI) * [Yooka-Laylee](http://amzn.to/2tfC2EA) * [Adventure Time - Battle Party](bit.ly/2qceMsY) * [Card King: Dragon Wars (iOS)](https://itunes.apple.com/us/app/card-king-dragon-wars/id919375665?mt=8) * [GooglePlay](bit.ly/2pSr88L) * [Card Wars - Adventure Time (iOS)](https://itunes.apple.com/us/app/card-wars-adventure-time-card-game/id791341471?mt=8&at=1010lwvG) * [GooglePlay](bit.ly/2pl4PEN) * [Amazon](http://amzn.to/2tfzu9v) * [Card Wars Kingdom - Adventure Time (iOS)](https://itunes.apple.com/us/app/card-wars-kingdom-adventure-time/id1084805156?mt=8&at=1010lwvG) * [GooglePlay](bit.ly/2qEY1X9) * [Flipped Out - Powerpuff Girls (iOS)](https://itunes.apple.com/us/app/flipped-out-powerpuff-girls-match-3-puzzle-fighting/id997878440?mt=8&at=1010lwvG) * [GooglePlay](bit.ly/2pUMiD8) * [Amazon](http://amzn.to/2vjMoVm) * [Attack The Light - Steven Universe Light RPG (iOS)](https://itunes.apple.com/us/app/attack-the-light-steven-universe-light-rpg/id941380906?mt=8&at=1010lwvG) * [GooglePlay](bit.ly/2pV44q2) * [Amazon](http://amzn.to/2u8uAwg) * [Glitch Fixers - The Powerpuff Girls (iOS)](https://itunes.apple.com/us/app/glitch-fixers-the-powerpuff-girls/id1116215882?mt=8&at=1010lwvG) * [GooglePlay](bit.ly/2pREjXj) * [Amazon](http://amzn.to/2tftLQU) * [Robot Turtles (board game)](http://amzn.to/2uJmlK2) * [Uncharted 4](http://amzn.to/2uDfW2d) **Mentioned Books:** * ["Predictably Irrational" by Dan Ariely](http://amzn.to/2uzXDvb) * ["You Are Not So Smart" by David McRaney](http://amzn.to/2ub4wlE) * ["Teach Yourself HTML" (most recent edition)](http://amzn.to/2ub6mmC) **Mentioned Studios:** * [Cryptozoic](bit.ly/2pOpW5G) * [Kung Fu Factory](bit.ly/2phYU3g) * [Grumpyface Studios](bit.ly/2pOt9SN) * [Krome Studios](bit.ly/2pisOUZ) * [Pet Tomato](bit.ly/2pSGEkU) **Mentioned Software:** * [Unity 3D](bit.ly/2qP9m3k) * [Spine 2D](bit.ly/2pTxxhX) **Other Mentions:** * [Penny Arcade Expo (PAX)](bit.ly/2qOMd11) * [The Varsity](bit.ly/2pinZuP) * [WebGL](bit.ly/2pms4iy) * [Steve Stamatiadis (artist/designer)](bit.ly/2pSzD3H)
--- **Selected Quotes** - It's interesting, if you go back and watch some older cartoons, how mean all the characters are to each other. ~Brad Merritt - A lot of game developers aren't used to designing games for 6 to 11 year old kids. [Rule] 1: Don't make people's heads explode with blood. ~Brad Merritt - That's one of the reasons why kids gravitate to games: They can experiment and they can fail, with zero pressure. ~ Brad Merritt - There's this term 'display mastery' that comes up a lot when we talk about kids and games. It's like, "yeah you did it, but did you *master* it?" ~ Brad Merritt - I was one of the best artists in my school, which meant jack all crap in the real world. ~ Brad Merritt - You either become part of a culture of performance while you're in school, and push yourself, or you just don't get it. ~ Pat Bollin - I remember the day I put a red ball on the screen and moved it through code and made it bounce off the wall. And from there I was done, I couldn't do anything else. ~ Brad Merritt - I've failed almost every single math class I've ever taken [...] Then I learned you could make games with math. ~ Brad Merritt - If you ever get feedback that people think you're cheating that's important, even if you're not. ~ Brad Merritt - It's your personal projects that get you the work [...] If you want that next step, you still have to be working on your own side projects. ~ Pat Bollin - Because I know what game developers are dealing with, when something is wrong with a game [...] I'm like "man, I've been there." ~ Brad Merritt - The best thing you can do to better yourself is teach someone else. ~ Brad Merritt - Nothing feels better than a bunch of kids yelling about how awesome something you've made is. ~ Brad Merritt - Your favorite game, that you love, it was awful the first build. [It's] important to make kids understand you're not going to do it right the first time. ~ Brad Merritt - Keep making stuff. If you want to do something, just keep iterating on it. ~ Jeremiah Clark
--- [**Support us on Patreon!**](http://www.patreon.com/creatorforge) **Disclosure:** Some of the links above are affiliate links, which means that if you click on them and buy a product you will not pay more for the item, but we get a small commission. We will use the proceeds to support making more podcasts like this one. Thanks for your support! --- **Opinions expressed by guests are their own, and not necessarily endorsed by their employer, past present or future, nor by Creator Forge, LLC.**
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